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Webots integrates with Blender

Integrates with

Webots and Blender fit together in robot simulation workflows where geometry and visual assets are prepared in Blender and then brought into Webots for physics-based simulation. Cyberbotics explicitly documents Blender-related import/export tooling as part of the Webots modeling workflow.

How it works

Teams create or refine 3D robot parts, environments, or supporting assets in Blender, then export them for use in Webots. Webots uses these imported assets alongside its own robot, sensor, actuator, and environment libraries.

Use cases

  • Preparing custom robot geometry before adding controllers in Webots.
  • Building factory-cell or environment assets for simulation scenes.
  • Refining imported CAD assets before running robot behavior tests.

Configuration

Use Blender-compatible export tooling, import the resulting assets into a Webots project, then attach controllers, physics properties, sensors, and actuators inside Webots.

Tradeoffs

Blender handles asset creation and editing, while Webots handles simulation logic and robot behavior. The workflow is effective for geometry preparation, but it does not replace the need to configure physics, controllers, and robot semantics inside Webots itself.